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Zombie 40K Game For Halloween Saturday Oct 21st

 
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hoover



Joined: 20 Nov 2014
Posts: 121

PostPosted: Thu, 14 Sep 2017 13:42:51 0    Post subject: Zombie 40K Game For Halloween Saturday Oct 21st Reply with quote

I put this on last year and would like to do it again.

Looking to see who would be interested. I will have the rules up soon. The game would be traversing across the board fighting zombies, the opponents and getting upgrades for one team to get to the last ship off the zombie infested world.

Would like to have it Saturday October 21st.

Please let me know if you would be interested.

Thanks,
Nick
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Bob Dole



Joined: 07 Aug 2007
Posts: 913
Location: Akron, OH

PostPosted: Sun, 17 Sep 2017 13:35:30 0    Post subject: Reply with quote

Bob Dole approves of this scenario.
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That which does not kill me ...isn't trying hard enough!
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hoover



Joined: 20 Nov 2014
Posts: 121

PostPosted: Mon, 18 Sep 2017 09:18:11 0    Post subject: Zombie 40K rules Reply with quote

40K Zombies!!!!
• 500 pt Game (1 HQ, 1 Troop Choice only, No vehicles, bikes, jump/ jet packs)
• One Flyer will be placed at the end of the board as the objective.
• Must hold the objective for one whole turn.
• Table size: 10x4
• Start at the far end ~10ft away from the flying transport.
• Players will roll off for the game roster for number placement.(Highest to lowest)
o Each new round will roll off to see who will go first and continue to the next person on the roster.
o Each phase is completed with all players performing the following at the same time starting with the highest roll:
 Movement (all players move in their order)
 Psychic (all players use psychic in their order)
 Shooting (all players shoot in their order)
 Charge (all players charge in their order)
 Fight Phase (all players fight in their order)
o Zombies turn:
 Move
 Charge (if possible)
 Fight
Objective:
• Be the first player to get all members of your squad to the flyer.
• Secure the objective for one whole turn.
• All members of the squad must be embarked on the flyer to win the game unless they have died.
Deployment:
• Board edge to 24” deployment on opposite end of the flyer
• Placed no more than 6” from an opposing player.
• Roll to see who deploys first.
• Can only start shooting other player squads from the 3rd round until the end of the game.
Depots:
• 5 Depots will be placed along the way to help any squad.
• All depots are mysterious until a squad enters.
o The player that enters first will roll to see what the depot is that they entered. (Use the Depot numbers on the next page as identifiers. If a roll of a depot that is already reveled, reroll until it is not one that has been reveled)
o A player’s squad must nominate who will enter the Depot and all must be within 3” of the building to be considered as embarked inside the Depot.
• Once a Depot has been entered roll a d6, on a 4+ 10 zombies will spawn to that location outside. Place the zombies 3” from the building.
o At the end of the round; Players can choose to fight their way out or slip out the back.
 Roll a d6 on a 4+ the squad slipped out the back.
 Place the unit 6” from the building.
• At the end of the players turn that entered a Depot, roll to see what your squad revealed.
o On a roll of a one for the items, 10 more zombies are spawned but inside the Depot.
o The squads that are inside are now locked in combat and will fight in the fight phase.
o The Depot is now considered overrun and cannot be used to spawn items for the rest of the game.

Squads:
A player can choose to keep their squad together or split up to cover more ground.

All members of the squad must be embarked on the flyer to win the game unless they have died.

If a squad member dies, roll a die. On a 5+ that member is now a zombie with all equipment that squad member owned. Use profile below:
M WS BS S T W A LD SV
8” 2+ 0 4 4 2 2 5 4+



Zombies:
200 Zombies will be placed equal distance up to 48” from the opposite end of the board toward the player’s deployment.
Zombie movement:
Zombies will move their movement straight forward.
Zombies will move toward players if the following:
• 9” from any squad member
• 18” from any squad that has shot.
Zombies will charge any player that are within 6”
Zombie profile:
M WS BS S T W A LD SV
8” 2+ 0 3 3 1 2 5 6+
• Zombies do not take moral test.
• Zombies have a 6+ invulnerable save.
• Zombies will always attack first in close combat no matter who charged first.

Depot 1 Armor:
Note: all members of the squad will be upgraded with armor.
1- 10 zombies are spawned inside and the Depot is considered overrun and will not spawn for the rest of the game.
2- +1 to saving throws
3- Nothing
4- Nothing
5- 6+ feel no pain
6- 5+ Invulnerable save

Depot 2 Close Combat Weapons:
Note: One weapon per squad
1- 10 zombies are spawned inside and the Depot is considered overrun and will not spawn for the rest of the game.
2- Nothing
3- Str +1 AP -3 (Shred)
4- Str +2 AP -2
5- Str x2 AP -3
6- Nothing

Depot 3 Weapons:
Note: one weapon per squad
1- 10 zombies are spawned inside and the Depot is considered overrun and will not spawn for the rest of the game.
2- Plasma Gun
3- Flamer
4- Nothing
5- Nothing
6- Melta Gun

Depot 4 Armored Vehicles:
Note: The squad will be embarked in the vehicle to be used the following turn. At the end of their turn, they must immediately disembark.
1- 10 zombies are spawned inside and the Depot is considered overrun and will not spawn for the rest of the game.
2- Rhino
3- Nothing
4- Razorback (Twin Linked Assault Cannons)
5- Nothing
6- Razorback (Twin Linked Heavy Bolter)


Depot 5 Orbital Control Room:
Note: to be used ONCE by each army.
1- 10 zombies are spawned inside and the Depot is considered overrun and will not spawn for the rest of the game.
2- Nothing
3- Heavy 12, Str 5 AP -1
4- Heavy 6, Str 7 AP -2
5- 6” from center point, Str 10 AP -3 (choose a point on the board and measure 6” around from that point)
6- Nothing

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hoover



Joined: 20 Nov 2014
Posts: 121

PostPosted: Wed, 27 Sep 2017 12:21:40 0    Post subject: NEED PEOPLE!!!! Reply with quote

If anyone is interested please let me know on here.

Thanks
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hoover



Joined: 20 Nov 2014
Posts: 121

PostPosted: Wed, 11 Oct 2017 15:01:03 0    Post subject: Less than 2 weeks Reply with quote

Its about 11 days until this event if interested please let me know.

Thanks
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Zaku Two



Joined: 23 Jan 2014
Posts: 42

PostPosted: Mon, 16 Oct 2017 17:19:34 0    Post subject: Reply with quote

I'm interested! I'll be Necrons! Does that make a difference?
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hoover



Joined: 20 Nov 2014
Posts: 121

PostPosted: Tue, 17 Oct 2017 15:11:28 0    Post subject: Reply with quote

Robot zombies? Nope not at all!!! See you Saturday.
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GUNNERTLC7



Joined: 07 Jan 2017
Posts: 11

PostPosted: Thu, 19 Oct 2017 23:01:53 0    Post subject: Reply with quote

I Pm'ed you a question. Just posting here so you know. I am interested though!
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hoover



Joined: 20 Nov 2014
Posts: 121

PostPosted: Fri, 20 Oct 2017 08:14:47 0    Post subject: Reply with quote

Start time will be 2pm. be there a little be for to go over the core rules, fix any issue that may arise before we start.

thanks,
Nick
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