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Saturday, October 30th, Halloween Mega Battle
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Who's coming and what are you bringing?
Forces of Order
50%
 50%  [ 7 ]
Forces of Disorder
50%
 50%  [ 7 ]
Total Votes : 14

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Bob Dole



Joined: 07 Aug 2007
Posts: 913
Location: Akron, OH

PostPosted: Sun, 10 Oct 2010 08:54:50 0    Post subject: Saturday, October 30th, Halloween Mega Battle Reply with quote

All Hallow's Eve has set upon the war-torn hives of JAC III and Papa Nurgle has decided it's a good time to unleash his latest concoction upon its unsuspecting inhabitants/combatants.

OBJECTIVE: For each side to score as many points as possible by killing Zombies, Trick-or-Treating, TP-ing the local Adeptus Arbites district, and getting their Kill Teams off of the opposite board edge as fast as they can in a vehicle (if possible) to avoid an iminent orbital barrage!

FORCES: Each player fields a Kill Team with a dedicated--mobile!--transport for up to a total of 250 points. Each Kill Team may be selected from your Elite or Troop choices and its transport must be the dedicated transport option as prescribed for the squad. No model may be an independent character, have better than a 3+ save, deep strike, or telport. All Kill Teams are considered Fearless for all intents and purposes.

Forces of Order include Imperial forces, Eldar, and Tau

Forces of Disorder include Chaos, Dark Eldar, Orks, Tyranids, and Necrons

SET-UP: Each side (Forces of Order and Forces of Disorder) sets up their squad in a rubbled building next to their transport within 12" of their board edge. At regular intervals in No-Man's Land, based on the length of the table and number of players, are Adeptus Arbites Precincts each with a squad of Sisters of Battle. Also dispersed at random in No-Man's Land are zombies, lots and lots of zombies... Before the first turn, roll a di; on a one, there's a zombie in the closet and the squad is locked in close combat for the first turn!


SCENARIO SPECIAL RULES:

"It was a dark and stormy night..." Night Fight rules are in effect.

OUT OF GAS: Each squad must Trick-or-Treat in order to try and find the gas they need to restart their transport vehicle which must sit idle (no movement or shooting) until a model stays in base contact with the transport during its shooting phase refueling it. Vehicles are considered hidden until the turn after they are refueled and may not be shot or assaulted.

PLAGUE ZOMBIES: WS 3 BS 0 S 3 T 5 W 1 A 1 I 1 Sv - Papa Nurgle's children are considered as being armed with a single close combat weapon. They have the Fearless and Slow and Purposful Special Rules. Their special attack is that a 6 will wound any model regardless of toughness. Furthermore, any model wounded by a zombie that passes its save is considered "infected". At the beginning of every controlling player's turn, roll a di; on a roll of 1, the model immediately becomes a Plague Zombie and assaults the squad it is adjoined to. Any infected model may detach from any squad and act as an independent character for the duration of its life. In all cases, on the turn any model would become a zombie, pass a leadership check; if successful, the model shoots itself in the head and is removed as a casualty (not counting as a zombie killed by the controling player or side). If the test fails, replace the model with a zombie. Sisters of Battle will be able to heal any
members of your squad of their infection if the controling player keeps each infected model in base contact with a Battle Sister and does nothing with it during the shooting and assault phases.

And yes, if there are any zombies left on the board by the time your vehicles are operational, you can kill them by running them over with your transport...

TRICK OR TREAT: Each squad that moves into base contact with a ruined building in No-Man's Land (and only the buildings in No-Man's Land) may attempt to "Trick-or-Treat". No building may be "Trick-or-Treated" more than once by the same squad. Roll a di and consult the table below:

1: Zombie! (Kill the zombie, find gas.)
2: Rock
3: TP/Rotten Eggs
4: 1 Piece of Candy
5: 2 Pieces of Candy
6: Gas

TP THE COPS: Any squad that recieved TP/Rotten Eggs as a "trick" may TP the local Adeptus Arbites district for 5 points that may never be lost or taken away from their respective side. To do this, move at least one model in your squad within 6" of an arbites precinct, announce that you're TPing the cops, and roll to hit with every model within 6". At least one model must successfully hit the station, but given the nature of rotten eggs and TP, count these attacks as twin-linked. The catch is that the Sisters of Battle will be hot on your tail! For the remainder of the game, Battle Sister squads will actively hunt your squad down and engage them if they are within line of sight of you and you may never benefit from having your infected squad members healed by them!

"All I got was a rock!" But don't fret! In the shooting phase, use the rock you recieved as a "trick" to distract a zombie by throwing it anywhere within 6" of any model in your squad. Any zombies in the immediate area (based on night fighting/line of sight) will continue to move in that direction until another target presents itself (like somebody else's hapless squad).

DIRTY POOL: Assault a squad from the other side and steal all of their stuff (rocks, TP, candy, and gas only) by wiping them out in close combat!


VICTORY CONDITIONS: The side that removes all of its living models from the far table edge first counts all of the Zombies
their side has killed, all of the Pieces of Candy collected from Trick-or-Treating, their surviving transports/squads, and if they have TP'd the local Arbites district. Then, the side with models remaning on the table counts all of their zombies, goodies, TP attacks, and if they had any squads/transports exit the table (counting their candies and only their candies as well). Note: No model that is infected with the Plague of Nurgle may leave the area by mandate of the Inquisition, your local warmaster, commissar, etc... Consult the chart below:

Each squad: 1 pt.
Transport: 3 pts.
Each zombie: 1 pt.
Each piece of candy: 2 pts.
TP/Egg the Arbites: 5 pts.

Note: Special consideration will be given to players, if any, fielding Daemons, Tyranids, and Necrons at the discretion of Bob Dole. Post here or send Bob Dole a message on the forums prior to the event if you plan to field any of these forces...
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Last edited by Bob Dole on Sun, 10 Oct 2010 13:16:38 0; edited 2 times in total
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Chad B



Joined: 13 Sep 2010
Posts: 180
Location: Cuyahoga Falls, OH

PostPosted: Sun, 10 Oct 2010 10:10:04 0    Post subject: Reply with quote

This sounds really awesome! Im going to have to read through this again once Im able to comprehend it all better but very cool!
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ork_kamikaze



Joined: 17 Jul 2009
Posts: 396
Location: Ivalice

PostPosted: Sun, 10 Oct 2010 16:03:52 0    Post subject: Reply with quote

lets see here....

Chaos Marines + Nurgle Zombies = REVENGE!!!!!!

but seriously any troops/elites choice. with room for a transport correct? the squad can have any loadout? hmmmm
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Walking Hive



Joined: 30 Sep 2010
Posts: 159
Location: Kent, Ohio

PostPosted: Sun, 10 Oct 2010 22:11:30 0    Post subject: Reply with quote

hopefully my battle bees will be painted by then
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chris
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Joined: 03 Jul 2007
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PostPosted: Sun, 10 Oct 2010 22:50:05 0    Post subject: Reply with quote

you can count me in for sure.
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Moriar



Joined: 11 Feb 2010
Posts: 53
Location: Akron,Oh

PostPosted: Sun, 10 Oct 2010 23:51:02 0    Post subject: Reply with quote

Count me in, but not sure if orks or blood angels will be showing up
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Fr3sh



Joined: 28 Sep 2010
Posts: 12
Location: Kenmore/North Hill

PostPosted: Tue, 12 Oct 2010 13:32:59 0    Post subject: Reply with quote

ill be in if i dont have to work
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Chad B



Joined: 13 Sep 2010
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PostPosted: Tue, 12 Oct 2010 13:39:06 0    Post subject: Reply with quote

I finally replied and cast my vote for Order as well. As long as I don't get some last minute outta town project Im down for this fun!
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Anthony



Joined: 17 Feb 2008
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Location: Cuyahoga Falls

PostPosted: Tue, 12 Oct 2010 16:56:07 0    Post subject: Reply with quote

I don't have any vehicles;( Would you allow a stealth suit team?
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zerorunner



Joined: 27 Jun 2007
Posts: 551
Location: Akron, Ohio

PostPosted: Tue, 12 Oct 2010 17:10:26 0    Post subject: Reply with quote

Anthony wrote:
I don't have any vehicles;( Would you allow a stealth suit team?

Proxy or borrow one. Somebody is bound to have something you can use to get into the group fun.
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ork_kamikaze



Joined: 17 Jul 2009
Posts: 396
Location: Ivalice

PostPosted: Tue, 12 Oct 2010 17:25:48 0    Post subject: Reply with quote

Anthony wrote:
I don't have any vehicles;( Would you allow a stealth suit team?


tau? i have a devil fish that has been orkified, im sure the tau would use wheels in a horror movie right?
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"Before you embark on a quest of vengence, dig two graves."-Confucous

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Bob Dole



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PostPosted: Tue, 12 Oct 2010 18:28:08 0    Post subject: Reply with quote

Anthony wrote:
I don't have any vehicles;( Would you allow a stealth suit team?


Ah, crap! I forgot those guys had "jump packs"; I don't think any other Elites do... But I've still got to say no, unfortunately. Models with jump packs have the option available to them to deepstrike, which is expressly forbidden by the scenario rules.
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Chad B



Joined: 13 Sep 2010
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PostPosted: Tue, 12 Oct 2010 18:53:42 0    Post subject: Reply with quote

I am sure someone will step up and offer some small transport vehicles so folks can play that want. I only have one and I still have to build it before the event. Laughing
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Iron Within, Iron Without



Joined: 09 Jul 2010
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Location: Aurora, OH, USA

PostPosted: Tue, 12 Oct 2010 23:33:06 0    Post subject: Reply with quote

I am so in. The Noise Marines will be providing the music.
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Bob Dole



Joined: 07 Aug 2007
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PostPosted: Wed, 13 Oct 2010 06:28:36 0    Post subject: Reply with quote

Iron Within, Iron Without wrote:
I am so in. The Noise Marines will be providing the music.


What ever happened to my Transylvania Twist...?
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