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Character building- HARPER's Campaing - PLEASE READ!

 
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Critical Slam



Joined: 23 Jun 2007
Posts: 643

PostPosted: Sun, 16 Nov 2014 02:25:13 0    Post subject: Character building- HARPER's Campaing - PLEASE READ! Reply with quote

I realized while building Scott's character that we made some errors on everybody else. For derived attributes like defense, if you are using evade instead of speed then you use only the rank and not the acting value to the stat. Call me email me or text me to fix you character. I have Alan's character and made the corrections. This may impact what skills you chose.

For example a character the way we originally built a character: with a Speed of 2 took the Evade Skill at rank 2. This gave the character an AV of 4. We then calculated his defense to be 2+ the evade AV to give him a defense of 6.

How it should be done is-----
He has a speed 2 and Evade at Rating 2, they are equal. His defense is calculated at 4. Say he had a speed of 1 and Evade Rating of 2. You would chose the higher of the two and his Defense is still 4. In the example of a Speed two, it would not improve your defense to have Evade at a rating of 2. However in the Example of 1 speed and Evade rating of 2 there is a benefit to defense because the evade rating is higher than the speed rating.

This is true for all of the derived aspects.

To give an example of Wound calculation: Say you had a -3 resilience and took Toughness at rating 3. This would give you 7 Wounds. Another example is if you have a Resilience of 1 and a Toughness rating of 2, you would also have 7 wounds. 4+Toughness (2)+1/2 your positive resilience rounding up of 1 = 7.

Hope this helps. If you need help reworking things let me know. You may not need all of the skills related to Derived attributes like I thought and this would give you more skills for other game effects.
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